Amazon pc games
But after an overwhelmingly populous launch, the studio is rethinking how revolutionary they can feasibly be in 30-day bursts.
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We've already seen the Void Gauntlet (a new weapon) and the winter events now playable in test servers. It was the plan to add fresh features to the game once a month. The busy launch has had a knock-on effect. "I think we all know how wrong we were on our assumptions." Milk and honey "We were nervous about stability and crashes, moreso than exploits and dupes," says Lane. Now that the baby-faced MMO has made it through those first few months, the developers are happy to talk a little more frankly about that opening salvo of difficulties, the future of the game, and their baptism by bug report. This was later revealed to be caused by manufacturing faults by the card producer, EVGA. There were even reports it was bricking some expensive graphics cards. For all the fun players were having skinning boars and firing muskets at one another, Amazon Studios was beset by crashes and controversy. This is the short version of the game's challenging launch. Less than 24 hours after introducing this most basic feature of MMOs, the developers switched it off to stop players abusing that exploit. That is until server hoppers quickly noticed they could duplicate coins by glitching the transfer process. Almost a month after release, the studio finally let players swap from one server to another. In response, the studio doubled the servers, and blocked players from joining already overpopulated ones. Even Amazon, barons of internet infrastructure, did not have enough servers ready for the waves of explorers queueing to chop down trees and fight the undead. But where there's a big game launch, there are server woes. When it launched in late September, millions clamored to join what seemed to be the first blockbuster MMORPG released in years, which promised a deep player-driven economy and high-quality player-versus-player combat. Lane is talking about the monthly updates, but he could easily be speaking about the game's hectic birth. Our goal is to slow down for a bit and improve our processes." " is no secret we’ve made some mistakes trying to move too fast.
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"We are reviewing our cadence," says Scot Lane, game director at Amazon Games. We spoke to a director at Amazon Games about what went wrong, what he'd do differently if he had the chance, and how (with small changes and a bit of diligence) they hope to make things right. Now that player numbers have dropped, the developers are hoping to catch their breath. Squeezed into those two fall months were enough bugs, controversies, and economic crises to last other games an entire year.įirst, it became so popular you had to join a queue to play, then a bug allowed players to duplicate gold, then supply-and-demand weirdness led to some players returning to a barter-style economy.
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It's been close to three months since New World, the musket-toting MMO, welcomed players to the beaches of Aeternum, a land of bears, cranberries and piratical skeletons.